![]() ![]() To his credit, Pearce is extremely diligent about not mentioning either Skyrim or Bethesda during the whole of our chat. ![]() So we rely on word of mouth and the press that the game exists and that if people enjoyed the mod then they'd probably really enjoy this as well." Obviously, we would like everyone who played the mod to play this as well, but it can be difficult to reach them because we're not allowed to go to the mod page and say it's now a standalone game. So they certainly don't endorse it, but they won't object as long as I don't refer to them or their intellectual property - and that's fine. "To put it as accurately as possible, we have a limited consent agreement, and they have agreed to not object to me making the mod. "We have a pretty courteous relationship," Pearce tells me at PAX East. Not in a properly evil, Voldemort kind of way, thankfully, but having to cut ties with the game that helped Pearce make his name (not to mention win him an Australian Writers Guild Award) has still made its journey to release a bit of a tricky one. Ever since Pearce announced he was re-imagining his popular time-looping murder mystery mod into a proper game last year, Bethesda has become the publisher that shall not be named. Throughout my chat with Modern Storyteller's managing director Nick Pearce about his upcoming game The Forgotten City, there are two things conspicuously absent from our conversation: "Bethesda", and " Skyrim". ![]()
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